28 November, 2009

Phases of creating a Game

Like most creative processes (such as making a movie, creating a graphic novel, and so on), the game industry has a definite process and lifecycle involved with a new project. In the video game industry, the process of creating a new title pretty much follows this cycle:
Concept/R & D
The concept phase of game development is time spent defining the game that you are about to create—both creatively and technically. This time involves choosing the type of game you are going to make—RPG (role-playing game), FPS (first-person shooter), MMORPG (massively multiplayer online role-playing game), and so on; determining the game elements and features that will be involved in game play (story, characters, game options, and so on); and working out the details for the future marketing of the title, such as the genre of the game (horror, adventure, and so on), the platforms/consoles the game will be played on, and the game’s projected rating. This collaborative process usually involves the producers, lead designers, and the creative director of the game.


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