Though testing/QC is often thought as a process that occurs at the end of production and the truth of the matter is that the testing of a game occurs throughout the development cycle. As a matter of planning, it should be determined early in the production process whether an internal or external QA team will be utilized during the development of the game, as this decision can affect the schedule and budget immensely. This phase usually ends with the QA department comparing the final product against the original game plan to determine its validity (Alpha and Beta testing), and the release of the fi nal version of the game (sometimes called “ code release ” or the Gold Master). At this point, your moves on to various locales for approval. In addition to getting the game to the publisher, the manufacturers of all consoles the game will be played on must approve the title as well. All major platforms will have their own sets of criteria that must be met for the game to be approved for release on their console. Also, the game must be sent to the Entertainment Software Rating Board (ESRB) to receive the game’s rating. Without a rating, most major software vendors and retailers will not carry your title. If the game is being released in other countries, it will also have to be sent to the appropriate ratings boards in those locales. Once the game has been give the thumbs-up by all concerned and you have received the offi cial rating of the game, the final version of the game can now be sent to the publisher. The next and fi nal phase of development is known as postproduction.
11 November, 2009
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